Magic No Trade
Level Needed: WIZ/120
Mana Cost: 1777
WT: 0.1 Size: SMALL
 Anodyne Gambit Classes: WIZ/120 Skill: Abjuration Mana: 1777 Restriction: Cannot Remove Target: Self Resist: Beneficial, Blockable: Yes Focusable: No Casting: 1.5s, Recast: 7m, Timer: 3, Rest: 1.5s Duration: 18s (3 ticks) Song, Dispelable: Yes Max Hits: 4 Matching Spells 1: Increase Spell Damage by 13563 (v286, After Crit) 2: Cast: Anodyne Refreshment [Spell 65468] if Max Hits Used 3: Limit Max Level: 130 (lose 10% per level) 4: Limit Effect: Current HP 5: Limit Type: Detrimental 6: Cast: Anodyne Reflection [Spell 65471] on Duration Fade 7: Limit Max Duration: 0s 8: Limit Min Level: 114 9: Limit Max Casting Time: 3s 10: Limit Min Mana Cost: 100 Spell Group: Anodyne Gambit Land On Self: You attempt a magical gambit. Land On Other: attempts a magical gambit. Wears Off: Your magical gambit ends.
Adds 13563 damage to direct damage spells between levels 114 and 130 that have a base casting time less than 3 seconds and cost more than 100 mana. If all 4 charges are used before 18 seconds passes, Anodyne Refreshment will restore a large amount of mana to you. If this spell wears off naturally, Anodyne Reflection will damage you and grant a smaller amount of mana.