Magic Lore No Trade Infusible
Slot: ARMS
Purity: 50
AC: 376
Effect: Spike of Anger II (Casting Time: 0.2)
Recast Delay: 2 minutes, Recast Type: 47
Effect: Cleave VII - 38 (Worn)
STR: 42+19 DEX: 42+22 STA: 41+18 CHA: 38+17 WIS: 43+15 INT: 21 AGI: 42+23 HP: +4340 MANA: +4010
SV FIRE: +59 SV DISEASE: +54 SV COLD: +54 SV MAGIC: +54 SV POISON: +49 SV CORRUPTION: +1
Attack: +31
Regeneration: +5
Mana Regeneration: +5
Heal Amount: +37 Spell Dmg: +46 Clairvoyance: +64
Required level of 105.
WT: 6.5 Size: SMALL
Class: PAL
Race: HUM ERU HIE HEF DWF HFL GNM FRG DRK
Slot 1, type 5 (General: Multiple Stat): empty
Slot 2, type 7 (General: Group): empty
Slot 3, type 13 (Energeiac: Group): empty
Slot 4, type 21 (Armor Ornamentation): empty
Lore:
Deepwater Vambraces
Type:
Armor
Stackable:
No
Color:
#7387fa
Appearance:
Plate
Click Details:
[47691] Spike of Anger II Target: Single Range: 300' Resist: Magic -200 Can Reflect: No Focusable: Yes Casting: 0s 1: Decrease Current HP by 1440 2: Increase Hate by 9600 3: Increase Current Hate by 1% Land On Self: You are struck by anger. Land On Other: is struck by anger.
Strikes your target dealing, up to, 1440 damage and angering them.
Worn Details:
[41950] Cleave VII - 38 Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 60m+ (600 ticks), Dispelable: Yes 1: Increase Chance to Critical Hit with 1H Blunt by 280% 2: Increase Chance to Critical Hit with 1H Slash by 280% 3: Increase Chance to Critical Hit with 2H Blunt by 280% 4: Increase Chance to Critical Hit with 2H Slash by 280% 5: Increase Chance to Critical Hit with Backstab by 280% 6: Increase Chance to Critical Hit with Bash by 280% 7: Increase Chance to Critical Hit with Flying Kick by 280% 8: Increase Chance to Critical Hit with Hand to Hand by 280% 9: Increase Chance to Critical Hit with 2H Pierce by 280% 10: Increase Chance to Critical Hit with 1H Pierce by 280% 11: Increase Chance to Critical Hit with Frenzy by 280% 12: Increase Hit Damage Bonus by 38
Fills your muscles with fury, increasing the chance of scoring a critical hit with a melee weapon.