There are 138784 items in the database and
6 waiting to be approved.
There are 4889 lore tab information and 0 waiting to be approved.
There are 194 book content and 0 waiting to be approved.
There are 10875 Item Information (charm) content and 0 waiting to be approved.
There are 3082 Item Price Content from Alt Currency NPCs and 12 waiting to be approved.
Welcome to a working item collector for Everquest based on Kyle Smith's last SVN upload before he took his website down. All code remains the copyright of Kyle Smith.
The updated itemcollector source code is available on request via emailing email@example.com
Note you need to use 32 bit java JRE1.8+ on this due to no jpcap being available for 64 bit.
Removed some text from the console output.
Fixed the storing of the data checking in the items.db so it will not submitted until its expired or not in the local items.db
Moved evolving and convert to item info to itemsextra.
Removed any LF and CR possible from the username (on linux it was submitting them)
Using a customised CSV output from rumstil EQ Spell Parser, thanks for his hard work - https://github.com/rumstil/eqspellparser
Removed the timed * echo.
Controlled via ipaddresses.ini this file is created on load if it doesn't exist. Otherwise is customisable. To reload it use i
COUNT = 1
USE = 1
IP_1 = 69.174
LOCAL_IP is if you want to search for a starting packet of an ip address range or a single IP e.g. 192.168 will take every ip address in 192.168. as valid, 192.168.0.2 will only take 192.168.0.2 as valid
the IP_x is enable filters from the external addresses starting with the address.
Client Detection is on ports 9000-9007 now.
Session Response takes the size of the packet into account as well as the opcode.
Session Disconnect takes the size of the packet into account as well as the opcode.
Item Previews and Item Rewards are now collected this includes quest / achievement rewards. Expect some wiping of data, and submissions during this process.
Made the autodetect more stable, redirected errors to a errfile.txt and combined the item and extra item fields, while we under uncertaintly with item detection.
They changed the item structure so items cannot be easily found automatically, there is some experimental code to help autodetect items, you might notice some updates in the future to improve on this.