[9628] Geomantra III Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s, Recast: 60s Duration: 27m+ (270 ticks), Dispelable: Yes 7: Absorb Spell Damage: 30%, Total: 1000 9: Decrease Current Mana by 4 per tick 10: Decrease Current Endurance by 4 per tick Land On Self: You focus nearby geomantic energy. Land On Other: focuses nearby geomantic energy. Wears Off: The focused geomantic energy fades.
Surrounds you with geomantic energy, absorbing 30% of incoming spell damage up to a maximum of 1000 damage. The guard is powered by your own mental and physical energy, draining 4 mana and 4 endurance every six seconds.
Focus Details:
[23302] Heal 10-60 L90 Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 3.3h+ (1950 ticks), Dispelable: Yes 1: Increase Healing by 10% to 60% (v125, Before Crit) 2: Limit Max Level: 90 (lose 5% per level) 3: Limit Effect: Current HP 4: Limit Max Duration: 0s 5: Limit Type: Beneficial 6: Limit Spell: Exclude Complete Heal [Spell 13] 7: Limit Spell: Exclude Complete Heal [Spell 1292] 8: Limit Effect: Exclude Current HP Percent 9: Limit Type: Exclude Combat Skills
Increases the potency of healing spells by up to 60%. This bonus will decay on spells over level 90.