Magic Lore No Trade
Slot: NECK
AC: 75
Effect: Geomantra V (Casting Time: 0.5)
Recast Delay: 3 minutes, Recast Type: 24
Effect: Improved Parry / Block V (Worn)
Focus Effect: Somnial Respite III
STR: 25+4 DEX: 22+7 STA: 45+5 CHA: 18+6 WIS: 28+6 INT: 25 AGI: 33+6 HP: +1294 MANA: +1263
SV FIRE: +36 SV DISEASE: +27 SV COLD: +29 SV MAGIC: +53 SV POISON: +40
Attack: +26
Regeneration: +2
Mana Regeneration: +3
Heal Amount: +10 Spell Dmg: +14 Clairvoyance: +15
Recommended level of 90.
Required level of 85.
WT: 0.6 Size: SMALL
Class: CLR PAL RNG DRU SHM BST
Race: ALL
Slot 1, type 7 (General: Group): empty
Slot 2, type 3 (General: Spell Effect): empty
Lore:
The beads glow with faint Orc-ish magic
Type:
Armor
Stackable:
No
Favor Value:
4538
Click Details:
[20532] Geomantra V Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s, Recast: 60s Duration: 27m+ (270 ticks), Dispelable: Yes 7: Absorb Spell Damage: 30%, Total: 3000 9: Decrease Current Mana by 6 per tick 10: Decrease Current Endurance by 6 per tick Land On Self: You focus nearby geomantic energy. Land On Other: focuses nearby geomantic energy. Wears Off: The focused geomantic energy fades.
Surrounds you with geomantic energy, absorbing 30% of incoming spell damage up to a maximum of 3000 damage. The guard is powered by your own mental and physical energy, draining 6 mana and 6 endurance every six seconds.
Worn Details:
[9617] Improved Parry / Block V Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 60m+ (600 ticks), Dispelable: Yes 1: Increase Chance to Parry by 40% 2: Increase Chance to Block by 40%
Increases your parry and block rating by 40.
Focus Details:
[23304] Heal 20-60 L90 Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 3.3h+ (1950 ticks), Dispelable: Yes 1: Increase Healing by 20% to 60% (v125, Before Crit) 2: Limit Max Level: 90 (lose 5% per level) 3: Limit Effect: Current HP 4: Limit Max Duration: 0s 5: Limit Type: Beneficial 6: Limit Spell: Exclude Complete Heal [Spell 13] 7: Limit Spell: Exclude Complete Heal [Spell 1292] 8: Limit Effect: Exclude Current HP Percent 9: Limit Type: Exclude Combat Skills
Increases the potency of healing spells by 20 to 60%. This bonus will decay on spells over level 90.