Magic No Trade Infusible
Slot: ARMS
Purity: 50
AC: 67
Effect: Cleave VII - 27 (Worn)
Focus Effect: Undying Solace II
STR: 12+1 DEX: 12+1 STA: 17+1 CHA: 17 WIS: 22+1 INT: 12+1 AGI: 17+2 HP: +301 MANA: +278
SV FIRE: +18 SV DISEASE: +18 SV COLD: +18 SV MAGIC: +18 SV POISON: +18
Attack: +8
Regeneration: +3
Mana Regeneration: +2
Bash DMG: +9
Required level of 75.
WT: 5.4 Size: MEDIUM
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM FRG DRK
Slot 1, type 5 (General: Multiple Stat): empty
Slot 2, type 7 (General: Group): empty
Slot 3, type 9 (General: Point Augments): empty
Slot 4, type 13 (Energeiac: Group): empty
Slot 5, type 21 (Armor Ornamentation): empty
Lore:
The gods have restored our ancient armors
Type:
Armor
Stackable:
No
Favor Value:
1197
Color:
#000000
Appearance:
Plate
Worn Details:
[47281] Cleave VII - 27 Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 60m+ (600 ticks), Dispelable: Yes 1: Increase Chance to Critical Hit with 1H Blunt by 280% 2: Increase Chance to Critical Hit with 1H Slash by 280% 3: Increase Chance to Critical Hit with 2H Blunt by 280% 4: Increase Chance to Critical Hit with 2H Slash by 280% 5: Increase Chance to Critical Hit with Backstab by 280% 6: Increase Chance to Critical Hit with Bash by 280% 7: Increase Chance to Critical Hit with Flying Kick by 280% 8: Increase Chance to Critical Hit with Hand to Hand by 280% 9: Increase Chance to Critical Hit with 2H Pierce by 280% 10: Increase Chance to Critical Hit with 1H Pierce by 280% 11: Increase Chance to Critical Hit with Frenzy by 280% 12: Increase Hit Damage Bonus by 27
Fills your muscles with fury, increasing the chance of scoring a critical hit with a melee weapon.
Focus Details:
[42941] Heal 55-75 L110 Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 3.3h+ (1950 ticks), Dispelable: Yes 1: Increase Healing by 55% to 75% (v125, Before Crit) 2: Limit Max Level: 110 (lose 5% per level) 3: Limit Effect: Current HP 4: Limit Max Duration: 0s 5: Limit Type: Beneficial 6: Limit Spell: Exclude Complete Heal [Spell 13] 7: Limit Spell: Exclude Complete Heal [Spell 1292] 8: Limit Effect: Exclude Current HP Percent 9: Limit Type: Exclude Combat Skills
Increases the potency of healing spells by 55 to 75%. This bonus will decay on spells over level 110.