Magic Lore No Trade Infusible
Slot: ARMS
Purity: 50
AC: 327
Effect: Form of Endurance XX (Casting Time: 0.5)
Effect: Cleave VII - 38 (Worn)
Focus Effect: Restive Balm II
STR: 35+15 DEX: 44 STA: 42+19 CHA: 34+19 WIS: 48+19 INT: 22 AGI: 35+19 HP: +4175 MANA: +4175
SV FIRE: +54 SV DISEASE: +61 SV COLD: +54 SV MAGIC: +47 SV POISON: +54 SV CORRUPTION: +1
Attack: +16
Regeneration: +5
Mana Regeneration: +5
Heal Amount: +34 Spell Dmg: +61 Clairvoyance: +61
Required level of 105.
WT: 6.5 Size: SMALL
Class: SHM
Race: BAR TRL OGR IKS VAH FRG
Slot 1, type 5 (General: Multiple Stat): empty
Slot 2, type 7 (General: Group): empty
Slot 3, type 13 (Energeiac: Group): empty
Slot 4, type 21 (Armor Ornamentation): empty
Lore:
Jaundiced Bone Vambraces
Type:
Armor
Stackable:
No
Color:
#a2a2b0
Appearance:
Chain
Click Details:
[39808] Form of Endurance XX Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 3s, Recast: 6s Duration: 6s+ (1 ticks), Dispelable: Yes 5: Increase Max HP by 1800 6: Screech Land On Self: Your body takes on new endurance. Land On Other: 's body takes on new endurance. Wears Off: Your endurance fades.
Activating this item will unlock a passive alternate advancement ability that will increase your maximum hit points by 1800.
Worn Details:
[41950] Cleave VII - 38 Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 60m+ (600 ticks), Dispelable: Yes 1: Increase Chance to Critical Hit with 1H Blunt by 280% 2: Increase Chance to Critical Hit with 1H Slash by 280% 3: Increase Chance to Critical Hit with 2H Blunt by 280% 4: Increase Chance to Critical Hit with 2H Slash by 280% 5: Increase Chance to Critical Hit with Backstab by 280% 6: Increase Chance to Critical Hit with Bash by 280% 7: Increase Chance to Critical Hit with Flying Kick by 280% 8: Increase Chance to Critical Hit with Hand to Hand by 280% 9: Increase Chance to Critical Hit with 2H Pierce by 280% 10: Increase Chance to Critical Hit with 1H Pierce by 280% 11: Increase Chance to Critical Hit with Frenzy by 280% 12: Increase Hit Damage Bonus by 38
Fills your muscles with fury, increasing the chance of scoring a critical hit with a melee weapon.
Focus Details:
[47606] Heal 57-75 L115 Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 3.3h+ (1950 ticks), Dispelable: Yes 1: Increase Healing by 57% to 75% (v125, Before Crit) 2: Limit Max Level: 110 (lose 5% per level) 3: Limit Effect: Current HP 4: Limit Max Duration: 0s 5: Limit Type: Beneficial 6: Limit Spell: Exclude Complete Heal [Spell 13] 7: Limit Spell: Exclude Complete Heal [Spell 1292] 8: Limit Effect: Exclude Current HP Percent 9: Limit Type: Exclude Combat Skills
Increases the potency of healing spells by 57 to 75%. This bonus will decay on spells over level 110.