Magic Lore Attunable Infusible Prestige
Slot: ARMS
Purity: 50
AC: 146
Effect: Cleave VII - 24 (Worn)
Focus Effect: Growth of the Bosque I
STR: 32+8 DEX: 32+8 STA: 32+8 CHA: 29+8 WIS: 28+8 INT: 25+8 AGI: 30+8 HP: +2193 MANA: +2181
SV FIRE: +45 SV DISEASE: +45 SV COLD: +45 SV MAGIC: +45 SV POISON: +45
Attack: +23
Regeneration: +2
Mana Regeneration: +2
Heal Amount: +15 Spell Dmg: +15 Clairvoyance: +23
Recommended level of 100.
Required level of 98.
WT: 5.5 Size: MEDIUM
Class: RNG ROG SHM BER
Race: HUM BAR ELF DEF HEF DWF TRL OGR HFL GNM IKS VAH FRG DRK
Slot 1, type 7 (General: Group): empty
Slot 2, type 13 (Energeiac: Group): empty
Slot 3, type 21 (Armor Ornamentation): empty
Lore:
Just raise your arms aloft, gravity will do the rest
Type:
Armor
Stackable:
No
Favor Value:
7487
Color:
#7f7f7f
Appearance:
Chain
Worn Details:
[30588] Cleave VII - 24 Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 60m+ (600 ticks), Dispelable: Yes 1: Increase Chance to Critical Hit with 1H Blunt by 280% 2: Increase Chance to Critical Hit with 1H Slash by 280% 3: Increase Chance to Critical Hit with 2H Blunt by 280% 4: Increase Chance to Critical Hit with 2H Slash by 280% 5: Increase Chance to Critical Hit with Backstab by 280% 6: Increase Chance to Critical Hit with Bash by 280% 7: Increase Chance to Critical Hit with Flying Kick by 280% 8: Increase Chance to Critical Hit with Hand to Hand by 280% 9: Increase Chance to Critical Hit with 2H Pierce by 280% 10: Increase Chance to Critical Hit with 1H Pierce by 280% 11: Increase Chance to Critical Hit with Frenzy by 280% 12: Increase Hit Damage Bonus by 24
Fills your muscles with fury, increasing the chance of scoring a critical hit with a melee weapon.
Focus Details:
[33127] Heal 35-70 L100 Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 3.3h+ (1950 ticks), Dispelable: Yes 1: Increase Healing by 35% to 70% (v125, Before Crit) 2: Limit Max Level: 100 (lose 5% per level) 3: Limit Effect: Current HP 4: Limit Max Duration: 0s 5: Limit Type: Beneficial 6: Limit Spell: Exclude Complete Heal [Spell 13] 7: Limit Spell: Exclude Complete Heal [Spell 1292] 8: Limit Effect: Exclude Current HP Percent 9: Limit Type: Exclude Combat Skills
Increases the potency of healing spells by 35 to 70%. This bonus will decay on spells over level 100.