Magic Lore No Trade Prestige
Slot: NECK
AC: 105
Effect: Geomantra IX (Casting Time: 0.5)
Recast Delay: 3 minutes, Recast Type: 24
Effect: Improved Parry / Block VII (Worn)
Focus Effect: Greater Somnial Renewal III
STR: 35+10 DEX: 35+10 STA: 25+11 CHA: 26+10 WIS: 46+11 INT: 19+11 AGI: 34+11 HP: +1934 MANA: +1904
SV FIRE: +49 SV DISEASE: +62 SV COLD: +58 SV MAGIC: +73 SV POISON: +59
Attack: +40
Regeneration: +4
Mana Regeneration: +4
Heal Amount: +20 Spell Dmg: +20 Clairvoyance: +43
Recommended level of 90.
Required level of 87.
WT: 1.0 Size: SMALL
Class: PAL RNG SHD BRD BST
Race: ALL
Slot 1, type 8 (General: Raid): empty
Slot 2, type 3 (General: Spell Effect): empty
Lore:
Used to shackle creatures to the spire during a sacrifice
Type:
Armor
Stackable:
No
Favor Value:
6849
Click Details:
[23406] Geomantra IX Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s, Recast: 60s Duration: 27m+ (270 ticks), Dispelable: Yes 7: Absorb Spell Damage: 30%, Total: 6000 9: Decrease Current Mana by 10 per tick 10: Decrease Current Endurance by 10 per tick Land On Self: You focus nearby geomantic energy. Land On Other: focuses nearby geomantic energy. Wears Off: The focused geomantic energy fades.
Surrounds you with geomantic energy, absorbing 30% of incoming spell damage up to a maximum of 6000 damage. The guard is powered by your own mental and physical energy, draining 10 mana and 10 endurance every six seconds.
Worn Details:
[20515] Improved Parry / Block VII Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 60m+ (600 ticks), Dispelable: Yes 1: Increase Chance to Parry by 56% 2: Increase Chance to Block by 56%
Increases your parry and block rating by 56.
Focus Details:
[23308] Heal 20-90 L90 Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 3.3h+ (1950 ticks), Dispelable: Yes 1: Increase Healing by 20% to 90% (v125, Before Crit) 2: Limit Max Level: 90 (lose 5% per level) 3: Limit Effect: Current HP 4: Limit Max Duration: 0s 5: Limit Type: Beneficial 6: Limit Spell: Exclude Complete Heal [Spell 13] 7: Limit Spell: Exclude Complete Heal [Spell 1292] 8: Limit Effect: Exclude Current HP Percent 9: Limit Type: Exclude Combat Skills
Increases the potency of healing spells by 20 to 90%. This bonus will decay on spells over level 90.