Magic Lore No Trade
Slot: NECK
AC: 99
Effect: Geomantra VIII (Casting Time: 0.5)
Recast Delay: 3 minutes, Recast Type: 24
Effect: Improved Parry / Block VII (Worn)
Focus Effect: Greater Somnial Renewal II
STR: 35+14 DEX: 43+13 STA: 16+11 CHA: 27+8 WIS: 45+10 INT: 19+10 AGI: 30+12 HP: +1763 MANA: +1693
SV FIRE: +49 SV DISEASE: +58 SV COLD: +58 SV MAGIC: +73 SV POISON: +61
Attack: +41
Regeneration: +4
Mana Regeneration: +4
Flying Kick DMG: +20
Heal Amount: +16 Spell Dmg: +19 Clairvoyance: +38
Recommended level of 90.
Required level of 85.
WT: 0.5 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, type 8 (General: Raid): empty
Slot 2, type 3 (General: Spell Effect): empty
Lore:
Neckguard given to soldiers in service to the Crimson Hands
Type:
Armor
Stackable:
No
Favor Value:
6286
Click Details:
[21920] Geomantra VIII Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s, Recast: 60s Duration: 27m+ (270 ticks), Dispelable: Yes 7: Absorb Spell Damage: 30%, Total: 5250 9: Decrease Current Mana by 9 per tick 10: Decrease Current Endurance by 9 per tick Land On Self: You focus nearby geomantic energy. Land On Other: focuses nearby geomantic energy. Wears Off: The focused geomantic energy fades.
Surrounds you with geomantic energy, absorbing 30% of incoming spell damage up to a maximum of 5250 damage. The guard is powered by your own mental and physical energy, draining 9 mana and 9 endurance every six seconds.
Worn Details:
[20515] Improved Parry / Block VII Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 60m+ (600 ticks), Dispelable: Yes 1: Increase Chance to Parry by 56% 2: Increase Chance to Block by 56%
Increases your parry and block rating by 56.
Focus Details:
[23307] Heal 15-90 L90 Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 3.3h+ (1950 ticks), Dispelable: Yes 1: Increase Healing by 15% to 90% (v125, Before Crit) 2: Limit Max Level: 90 (lose 5% per level) 3: Limit Effect: Current HP 4: Limit Max Duration: 0s 5: Limit Type: Beneficial 6: Limit Spell: Exclude Complete Heal [Spell 13] 7: Limit Spell: Exclude Complete Heal [Spell 1292] 8: Limit Effect: Exclude Current HP Percent 9: Limit Type: Exclude Combat Skills
Increases the potency of healing spells by 15 to 90%. This bonus will decay on spells over level 90.