Magic Lore No Trade
Slot: EAR
AC: 87
Effect: Geomantra VIII (Casting Time: 0.5)
Recast Delay: 3 minutes, Recast Type: 24
Effect: Sharpshooting IX (Worn)
Focus Effect: Baleful Will of the Lich
STR: 24+8 DEX: 39+6 STA: 36+9 CHA: 28+7 WIS: 40+9 INT: 21+9 AGI: 25+11 HP: +1699 MANA: +1733
SV FIRE: +36 SV DISEASE: +51 SV COLD: +76 SV MAGIC: +71 SV POISON: +66
Attack: +25
Regeneration: +5
Mana Regeneration: +2
Heal Amount: +14 Spell Dmg: +20 Clairvoyance: +40
Recommended level of 90.
Required level of 85.
WT: 0.3 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, type 8 (General: Raid): empty
Slot 2, type 3 (General: Spell Effect): empty
Lore:
Holy keepsake of the Deepwater Knights
Type:
Jewelry
Stackable:
No
Favor Value:
4394
Click Details:
[21920] Geomantra VIII Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s, Recast: 60s Duration: 27m+ (270 ticks), Dispelable: Yes 7: Absorb Spell Damage: 30%, Total: 5250 9: Decrease Current Mana by 9 per tick 10: Decrease Current Endurance by 9 per tick Land On Self: You focus nearby geomantic energy. Land On Other: focuses nearby geomantic energy. Wears Off: The focused geomantic energy fades.
Surrounds you with geomantic energy, absorbing 30% of incoming spell damage up to a maximum of 5250 damage. The guard is powered by your own mental and physical energy, draining 9 mana and 9 endurance every six seconds.
Worn Details:
[20518] Sharpshooting IX Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 60m+ (600 ticks), Dispelable: Yes 1: Increase Chance to Hit with Archery by 27% 2: Increase Chance to Hit with Throwing by 27%
Focuses your hand-eye coordination, increasing your ranged attack accuracy.