Magic Lore No Trade
Slot: NECK
AC: 93
Effect: Geomantra VII (Casting Time: 0.5)
Recast Delay: 3 minutes, Recast Type: 24
Effect: Improved Parry / Block VII (Worn)
Focus Effect: Greater Somnial Renewal I
STR: 35+14 DEX: 43+13 STA: 16+10 CHA: 27+8 WIS: 45+8 INT: 17+8 AGI: 30+10 HP: +1575 MANA: +1501
SV FIRE: +46 SV DISEASE: +56 SV COLD: +56 SV MAGIC: +70 SV POISON: +60
Attack: +33
Regeneration: +4
Mana Regeneration: +4
Frenzy DMG: +25
Heal Amount: +16 Spell Dmg: +17 Clairvoyance: +34
Recommended level of 85.
Required level of 80.
WT: 0.5 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, type 8 (General: Raid): empty
Slot 2, type 3 (General: Spell Effect): empty
Lore:
Each chain link is engraved with a number
Type:
Armor
Stackable:
No
Favor Value:
5652
Click Details:
[21919] Geomantra VII Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s, Recast: 60s Duration: 27m+ (270 ticks), Dispelable: Yes 7: Absorb Spell Damage: 30%, Total: 4500 9: Decrease Current Mana by 8 per tick 10: Decrease Current Endurance by 8 per tick Land On Self: You focus nearby geomantic energy. Land On Other: focuses nearby geomantic energy. Wears Off: The focused geomantic energy fades.
Surrounds you with geomantic energy, absorbing 30% of incoming spell damage up to a maximum of 4500 damage. The guard is powered by your own mental and physical energy, draining 8 mana and 8 endurance every six seconds.
Worn Details:
[20515] Improved Parry / Block VII Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 60m+ (600 ticks), Dispelable: Yes 1: Increase Chance to Parry by 56% 2: Increase Chance to Block by 56%
Increases your parry and block rating by 56.
Focus Details:
[23306] Heal 10-90 L90 Target: Self Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s Duration: 3.3h+ (1950 ticks), Dispelable: Yes 1: Increase Healing by 10% to 90% (v125, Before Crit) 2: Limit Max Level: 90 (lose 5% per level) 3: Limit Effect: Current HP 4: Limit Max Duration: 0s 5: Limit Type: Beneficial 6: Limit Spell: Exclude Complete Heal [Spell 13] 7: Limit Spell: Exclude Complete Heal [Spell 1292] 8: Limit Effect: Exclude Current HP Percent 9: Limit Type: Exclude Combat Skills
Increases the potency of healing spells by 10 to 90%. This bonus will decay on spells over level 90.