There are 125218 items in the database and
3 waiting to be approved.
There are 88 extra item information to be approved.
There are 3467 lore tab information and 0 waiting to be approved.
There are 185 book content and 0 waiting to be approved.
There are 9829 Item Information (charm) content and 0 waiting to be approved.
There are 5512 Item Price Content from Alt Currency NPCs and 0 waiting to be approved.
There are 2596 recipes consisting of 9919 components. There are 0 waiting to be approved. Consisting of 0 components.
Welcome to a working item collector for Everquest based on Kyle Smith's last SVN upload before he took his website down. All code remains the copyright of Kyle Smith.
The updated itemcollector source code is available on request via emailing firstname.lastname@example.org
In the next update of the collector we will be splitting the extra item information (convert into and evolving into a separate submission, with the aim of making updates easier.
Note you need to use 32 bit java JRE1.8+ on this due to no jpcap being available for 64 bit.
Split the item information into two separate transmissions, the bulk item, and then the extra information (Evolving and convert).
The following fields are now collected:
Rest of Blessing effect fields
Mount effect fields
Familiar effect fields.
Collects for TBL launch, luck fields are not collected yet though.
Potion belt, and potionbeltslots removed to make it work with the latest EQ Live patch.
Blessing Effect captured, also the website has been updated to show it on the item view. They can be generally found on illusion items.
Fixed the item structure for the patch on 18th May 2016, it should be fully collecting and functional please let us know via the forums if there are problems.
Automatically removed the local item database on load, the way the items were stored could cause some errors.
Added an option to badcharms.ini for recipe components it contains the start byte of the recipe_id. The option takes effect as you zone. (PS All the Op codes have been updated).
Added an option to badcharms.ini that will ignore extra charmtext information if the first charmtext is not clean (e.g. procedded with 0x00). This is READMODE=1, READMODE=0 ignores this and behaves like before. The option takes effect as when you zone.
You have become better at charm file handling (100)!
Better Charmfile handling I hope!
Give the charmtext info a better chance of recovering for bad charm files there are in EQ.
An ini file is automatically downloaded that contains the current bad charm files.
Resetting the ini file when there is a link containing no charmtext again this will give it a better chance of recovery. So at least only some information is not right instead of lots.
Some more work done on Charm Info Text, if can please give some time in between the clicks, it should handle it better if they come out of sync.
Some RPC work has been done to reject any charms if they are more than 10 different items with different charm info.
Started collecting recipe information of known recipes. It works via using the tradeskill windows and searching and left clicking for the components.
Note to get the resulting item you need to right click to get the item link. The system accepts the recipe even without a resulting item.
If the resulting item is found at any time during the process it will resubmit the correct recipe information.
A little better Item Information (charmtext) parsing. (for when people like to chain click).
13th Jan 2016
Added a currency search, and currency amounts to the main item page.
Updated item display for evolving items
Changed the approval system for evolving items so we should not have any switching between evolving status now.
The daily item dump should be working now.
Changed item flags to be lowercase and added collectible, nodestory, nozone, marketplace and freestorage flags to the main item display.
Added Missing Against Lucy page that list the items we are missing that has been previously collected with Lucy.